// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_INSPECTOR_VALUE_MIRROR_H_
#define V8_INSPECTOR_VALUE_MIRROR_H_

#include <memory>

#include "src/base/macros.h"
#include "src/inspector/protocol/Protocol.h"
#include "src/inspector/protocol/Runtime.h"
#include "src/inspector/string-16.h"

#include "include/v8-inspector.h"
#include "include/v8.h"

namespace v8_inspector {

class ValueMirror;
enum class WrapMode;

struct PrivatePropertyMirror {
    String16 name;
    std::unique_ptr<ValueMirror> value;
};

struct InternalPropertyMirror {
    String16 name;
    std::unique_ptr<ValueMirror> value;
};

struct PropertyMirror {
    String16 name;
    bool writable;
    bool configurable;
    bool enumerable;
    bool isOwn;
    bool isIndex;
    std::unique_ptr<ValueMirror> value;
    std::unique_ptr<ValueMirror> getter;
    std::unique_ptr<ValueMirror> setter;
    std::unique_ptr<ValueMirror> symbol;
    std::unique_ptr<ValueMirror> exception;
};

class ValueMirror {
public:
    virtual ~ValueMirror();

    static std::unique_ptr<ValueMirror> create(v8::Local<v8::Context> context,
        v8::Local<v8::Value> value);
    virtual protocol::Response buildRemoteObject(
        v8::Local<v8::Context> context, WrapMode mode,
        std::unique_ptr<protocol::Runtime::RemoteObject>* result) const = 0;
    virtual void buildPropertyPreview(
        v8::Local<v8::Context> context, const String16& name,
        std::unique_ptr<protocol::Runtime::PropertyPreview>*) const { }
    virtual void buildObjectPreview(
        v8::Local<v8::Context> context, bool generatePreviewForTable,
        int* nameLimit, int* indexLimit,
        std::unique_ptr<protocol::Runtime::ObjectPreview>*) const { }
    virtual void buildEntryPreview(
        v8::Local<v8::Context> context, int* nameLimit, int* indexLimit,
        std::unique_ptr<protocol::Runtime::ObjectPreview>*) const { }
    virtual v8::Local<v8::Value> v8Value() const = 0;

    class PropertyAccumulator {
    public:
        virtual ~PropertyAccumulator() = default;
        virtual bool Add(PropertyMirror mirror) = 0;
    };
    static bool getProperties(v8::Local<v8::Context> context,
        v8::Local<v8::Object> object, bool ownProperties,
        bool accessorPropertiesOnly,
        PropertyAccumulator* accumulator);
    static void getInternalProperties(
        v8::Local<v8::Context> context, v8::Local<v8::Object> object,
        std::vector<InternalPropertyMirror>* mirrors);
    static std::vector<PrivatePropertyMirror> getPrivateProperties(
        v8::Local<v8::Context> context, v8::Local<v8::Object> object);
};
} // namespace v8_inspector

#endif // V8_INSPECTOR_VALUE_MIRROR_H_
